/*
 Author:du
 Time:2017.11.21
*/

using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif

namespace FutureCorePlugin
{
    public class Empty4Raycast : MaskableGraphic
    {
        private Empty4Raycast()
        {
            useLegacyMeshGeneration = false;
        }

        protected override void OnPopulateMesh(VertexHelper vh)
        {
            vh.Clear();
        }
    }

    #if UNITY_EDITOR
    [CanEditMultipleObjects]
    [CustomEditor(typeof(Empty4Raycast), false)]
    public class Empty4Raycast_Inspector : UnityEditor.Editor
    {
        public override void OnInspectorGUI() { }
    }
    #endif
}